Art and Stuff...
3D, Sketches, Doodles, Gestures...
Tuesday, October 29, 2013
Sunday, July 3, 2011
Thursday, November 18, 2010
Some Zbrush sculpts...
This was a prop for a puzzle in the Splatterhouse game. The idea behind this was the player was supposed to offer an arm to the statue to proceed to the next area.
This was a test model for a character I've been thinking about for some time now. Instead of hair, he had super rigid keratin-like growths that resembled shark teeth.
Practice model-Clique demon/devil...
Tuesday, November 16, 2010
LMNO
LMNO was a Steven Speilberg helmed project at EALA. I was the first Environment Lead on the project prototyping the levels and creating a benchmark for the visual quality of the environments. I spent a good portion of my time documenting processes as well.
Spyborgs
Spyborgs was a game for the Wii that I had art directed. The following images represent my work for, promotional/marketing pieces, concept sketches, production sketches, level screengrabs and previs for proposed gameplay.
![]() |
Quick concept, color key and reference |
Labels:
3d,
art direction,
cartoon,
cyborgs,
graphic design,
ninja,
robots
Subscribe to:
Posts (Atom)