Thursday, November 18, 2010

Some Zbrush sculpts...

This was a prop for a puzzle in the Splatterhouse game. The idea behind this was the player was supposed to offer an arm to the statue to proceed to the next area. 

This was a test model for a character I've been thinking about for some time now. Instead of hair, he had super rigid keratin-like growths that resembled shark teeth. 

Practice model-Clique demon/devil...

Tuesday, November 16, 2010

LMNO

LMNO was a Steven Speilberg helmed project at EALA. I was the first Environment Lead on the project prototyping the levels and creating a benchmark for the visual quality of the environments. I spent a good portion of my time documenting processes as well.





The Bourne Conspiracy







Spyborgs

Spyborgs was a game for the Wii that I had art directed. The following images represent my work for, promotional/marketing pieces, concept sketches, production sketches, level screengrabs and previs for proposed gameplay.














Quick concept, color key and reference