Thursday, November 18, 2010

Some Zbrush sculpts...

This was a prop for a puzzle in the Splatterhouse game. The idea behind this was the player was supposed to offer an arm to the statue to proceed to the next area. 

This was a test model for a character I've been thinking about for some time now. Instead of hair, he had super rigid keratin-like growths that resembled shark teeth. 

Practice model-Clique demon/devil...

Tuesday, November 16, 2010

LMNO

LMNO was a Steven Speilberg helmed project at EALA. I was the first Environment Lead on the project prototyping the levels and creating a benchmark for the visual quality of the environments. I spent a good portion of my time documenting processes as well.





The Bourne Conspiracy







Spyborgs

Spyborgs was a game for the Wii that I had art directed. The following images represent my work for, promotional/marketing pieces, concept sketches, production sketches, level screengrabs and previs for proposed gameplay.














Quick concept, color key and reference





Splatterhouse


Various screenshots of environments from Namco's Splatterhouse video game for the ps3 and xbox 360